Thursday, March 31, 2011




Myself as different incarnations of Iron Man.


Images of myself in the UPA style of limited animation.

Myself with a loyal pet dragon by my feet.

Myself as Barbarella

Attempt at drawing various aspects of babies.

Me as a Peanuts character.

A characture of myself as my new ride.

An attempt at drawing myself in the Max Fleshier Betty Boop style.

Image of my nightmares

Generic impish character created in my spare time.



Even more heads from the draw 50 heads challenge.

some of the heads that I had to do within the draw 50 heads challenge.

Head construction, again using various shapes to describe head construction.

Head construction, using various aspects in the aging process for construction.

More head construction. This time using various shapes as the basis for head construction.
Simple head construction in various angles and poses.

memory drawings



Here are some images that I had to draw within a 30 second time frame by memory.




Frank Gladstone, the moderator of ACME in various poses as charactures. Several in robot form, one as a bug, and one closest to "normal".






Here are some images from my visit to the Cartoon Museum in San Francisco on the 18th of March. Glad that my sketchbook did not disenegrate due to the rain.
As in the previous posting, more body construction, this time with the profile.
Here is a posting of generic wireframe poses that can be used as modified skeletons to create dynamic poses.
Here is my attempt at portraying a convincing head turn utilizing the Chuck Jones blur.
Another Anime version of myself, playing with extreme foreshortening.

Anime

An Anime version of myself.

Thursday, March 24, 2011

Here is another animation that I did, experimenting with the classic ball bounce. The classic squash and stretch, an essential tool to learn the basics and dynamics of how gravity effects a solid object. Depending on how one manipulates the effect of squash and stretch on a simple object such as a ball, determines material, size, and composition of the object and how it reacts within its environment gives the illusion of realism.
Here is another animation that I did, displaying the other end of the spectrum of gravity. Instead of weight and force being the main focus, this clip demonstrates wind acting on a leaf, effecting the gravity, trajectory, and velocity of the object before it comes to a rest.
Here is an animation that I did demonstrating gravity. A brick is perched on an edge of an object and is victim to the Newtonian laws.